God of War is far from the only game to rely on optional paths to spice up an otherwise linear game, but it’s a notable example cited by IGN. Specifically, Schofield said players can expect to find extra story sequences and side quests that will reveal more about the game’s characters. Instead, it will take cues from games like 2018’s God of War or The Last of Us Part II and offer more ways to venture off the beaten path for optional content. Tight, story-driven experiences like Resident Evil 4 set the tone for Dead Space and its contemporaries, but a very different trend dominates gaming today.Īs Schofield told IGN in a recent interview, The Callisto Protocol won’t be as linear as Dead Space. A lot has changed in the nearly 15 years since, down to the most basic expectations of an action game. On the other hand, Dead Space was released in 2008, which is practically ancient history in the novelty-focused world of video games. The Callisto Protocol has been a staple at this year’s summer gaming events.
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